All’s quiet on the
western front as Labor ponders its position on poker machines ahead of the
March election.
What if and when
pokies are reduced or removed from communities, players gamble at casinos
instead? Will the community be better off? The consensus view seems to be
confining pokies to a couple of enclaves will solve all problems. Will it?
The parliamentary
select committee into Future Gaming Markets reported at the end of September.
The written submissions were already on the public record, as were the
transcripts of the public hearings. The minutes of the Committee’s meetings
published at the time of the Report’s release revealed additional written
evidence mainly from correspondence with interested parties.
One additional
piece of evidence not mentioned in the Report was an eight page note from
Treasury on the estimated economic impact to State tax receipts if EGMs were
removed from hotels and clubs and a $1 bet limit was imposed on casino EGMs. It
was a study worthy of more attention than it received.
Modelling was done
by Treasury. It was a spreadsheet exercise where changes in player expenditure
and hence taxation receipts were estimated using three scenarios, each
containing two stages.
The first stage was
the removal of EGMs from pubs and clubs. Stage two was the imposition of a $1
bet limit on casino EGMs.
The closing down of
EGMs in pubs and clubs will result in a ‘migration’ effect as some players
travel to casinos to continue their addiction. Three scenarios termed low,
medium and high impact were modelled with different levels of migration. The lowest level of migration was termed the
high impact model where overall EGM player expenditures were most affected.
Furthermore, of the
player spending that didn’t migrate to casinos, each of the three scenarios
assumed different levels of substituting the previous EGM spending with additional
Keno spending. The high impact model had the least substitution. In other words
players ended up spending less on gaming.
Overall the high
impact model showed the largest fall in player expenditure/losses.
When the second
stage comprising the imposition of a $1 bet limit on EGMs, which are now all
assumed to be in casinos, EGM player spending again fell with some diverted to
Keno. Each of the three scenarios assumes different player spending falls/ keno
substitution.
Again the high
impact model shows the greatest change in player spending.
So that’s what was
modelled by Treasury:
1.
Confining EGMs to casinos with three
different sets of migration/ Keno substitution assumptions termed low, medium
and high impact scenarios.
2.
Introducing a $1 bet limit with differing
player behaviour responses/Keno substitution for each of the three scenarios.
The
modelling outcomes were presented in a table resembling a dog’s breakfast,
which may be one reason the Committee didn’t mention them in its findings. It
was a little difficult to follow.
The
outcome for the low impact model has been reconfigured to include Keno as that
is where the substitution activity occurs. Also included was the Community
Support Levy CSL, for all intents and purposes a tax that applies to EGMs in
pubs and clubs, but not to those in casinos.
$
million
|
Tax rate
existing (1)
|
Existing
situation (2)
|
Low
impact model
|
Changes
+/-
|
|||
Casinos
only (3)
|
Casinos
only & $1 limit (4)
|
Casinos
only (5)
|
Introduce
$1 limit (6)
|
Total
(7)
|
|||
Player losses
|
|||||||
EGMs
total
|
190.1
|
137.3
|
132.2
|
-52.8
|
-5.1
|
-57.9
|
|
Keno
total
|
36.5
|
84.1
|
87.9
|
47.6
|
3.8
|
51.4
|
|
Total player losses
|
226.6
|
221.4
|
220.1
|
-5.2
|
-1.3
|
-6.5
|
|
Taxes
|
|||||||
Tax EGM
|
25.88%
|
49.2
|
35.5
|
34.2
|
-13.7
|
-1.3
|
-15.0
|
Tax Keno
|
5.88%
|
2.1
|
4.9
|
5.2
|
2.8
|
0.2
|
3.0
|
Comm
Support Levy
|
4.00%
|
4.6
|
0.0
|
0.0
|
-4.6
|
0.0
|
-4.6
|
Total tax
|
55.9
|
40.5
|
39.4
|
-15.4
|
-1.1
|
-16.5
|
The
existing situation in col 1 is self explanatory. It relates to player
expenditure for 2015/16. EGM losses were $190.1 million ($114.2 million in pubs
and clubs and $75.9 million in casinos), whilst Keno losses, almost all in pubs
and clubs were $36.5 million. Existing taxes were $55.9 million including CSL.
Now
the low impact model assumes a high level of migration to casinos as EGMs are
removed from pubs and clubs. Almost all the remaining player spending in
diverted to Keno in pubs and clubs. Col 2 shows the outcome and col 5 the changes.
The changes are minimal. There is not much of a reduction in player losses.
Taxes
on the other hand fall by $16.5 million, for two reasons. The substitute
activity Keno is lowly taxed and CSL does not apply to casinos.
When
the additional change of introducing a $1 bet limit are modelled (col 4) the
result only shows minor changes (col 6) in both player losses and government
revenue.
The
overall changes for the low impact scenario are shown in col 7, player losses
down by only $6.5 million but government taxes and levies down by $16.5. The
winners are the operators.
The
high impact model shows less migration to casinos, and less substitution of
Keno, so that overall player losses are reduced.
$
million
|
Tax rate
existing (1)
|
Existing
situation (2)
|
High
impact model
|
Changes
+/-
|
|||
Casinos
only (3)
|
Casinos
only & $1 limit (4)
|
Casinos
only (5)
|
Introduce
$1 limit (6)
|
Total (7)
|
|||
Player losses
|
|||||||
EGMs
total
|
190.1
|
119.8
|
97.6
|
-70.3
|
-22.2
|
-92.5
|
|
Keno
total
|
36.5
|
54.1
|
59.6
|
17.6
|
5.5
|
23.1
|
|
Total player losses
|
226.6
|
173.9
|
157.2
|
-52.7
|
-16.7
|
-69.4
|
|
Taxes
|
|||||||
Tax EGM
|
25.88%
|
49.2
|
31.0
|
25.3
|
-18.2
|
-5.7
|
-23.9
|
Tax Keno
|
5.88%
|
2.1
|
3.2
|
3.5
|
1.0
|
0.3
|
1.4
|
Comm
Support Levy
|
4.00%
|
4.6
|
0.0
|
0.0
|
-4.6
|
0.0
|
-4.6
|
Total tax
|
55.9
|
34.2
|
28.8
|
-21.7
|
-5.4
|
-27.2
|
Player
losses fall by $69.4 million, $52.7 million due to taking EGMs out of pubs and
clubs and $16.7 million due to the $1 bet limit. Revenue to government falls by
a total of $27.2 million.
In
percentage terms player losses are reduced by one-third and government revenue
by one –half.
The
Committee all agreed that the CSL should apply to EGMs in casinos. So let’s do
that. Also let’s see what would happen if the Keno tax rate was increased by
15%, leaving it still below the existing EGM rate, and EGM taxes were increased
by 10%. To make it simpler let’s just look at the move of EGMs to casinos,
without the subsequent $1 bet limit change. This is what the high impact model
would look like:
$
million
|
Tax rate
|
Existing
situation (3)
|
Casinos
only (4)
|
Changes
+/- (5)
|
|
Existing
(1)
|
New (2)
|
||||
Player losses
|
|||||
EGMs
total
|
190.1
|
119.8
|
-70.3
|
||
Keno
total
|
36.5
|
54.1
|
17.6
|
||
Total player losses
|
226.6
|
173.9
|
-52.7
|
||
Taxes
|
|||||
Tax EGM
|
25.88%
|
35.88%
|
49.2
|
43.0
|
-6.2
|
Tax Keno
|
5.88%
|
20.88%
|
2.1
|
11.3
|
9.1
|
Com
Support Levy
|
4.00%
|
4.00%
|
4.6
|
4.8
|
0.2
|
Total tax
|
55.9
|
59.1
|
3.2
|
Player
losses show approximately a one-quarter reduction of $52.7 million. Government
revenue actually increases by $3.2 million. The migration to casinos is assumed
to be 60% for players living within 50km of a casino, plus 2.5% for those
living further away. For the remainder of player spending that hasn’t migrated
to casinos, 25% is assumed to be spent in pubs and clubs on Keno.
EGM
player expenditure in casinos is modelled to reach $119.8 million. Given there
are 1,185 EGMs in casinos that’s $100k per EGM per annum. Currently the figure is about $60k per EGM.
There will be pressure to shift some of the freed-up EGMs from pubs into
casinos. So far those favouring the shifting of EGMs to casinos haven’t
reflected on the likelihood that EGM numbers in casinos will increase. The
trade off for the removal of EGMs from the community is likely to be a cranking
up of casinos as EGM venues. Confining EGMs to casinos doesn’t solve all the
social ills. Out of sight, out of mind is not necessarily an optimum solution.
If the migration and
substitution assumptions are realistic and removing $114.2 million of EGM
spending from pubs and clubs only leads to players being better off by $52.7
million, then that implies $61.5 million, or 54%, migrates back to gaming,
either EGMs in casinos or Keno in pubs and clubs.
Professor
John Mangan submitted a detailed study (Removing
poker machines from hotels and clubs in Tasmania: Economic considerations)
to the Future Gaming Markets Committee where he modelled three scenarios if EGM
were removed from the community. One scenario, Scenario number 3, assumed 50%
of player spending would migrate to casinos. This is similar to Treasury’s high
impact model which shows about 54% migrating back to gaming.
Prof
Mangan’s findings were that spending on activities other than gaming would be
better for the economy. Under Scenario 3
he found there would be;
·
$21 million extra annually in net
additions to gross state product
·
$11 million extra annually in wages,
profits and dividends
·
183 extra FTE jobs across the
economy.
Prof
Mangan commented on his Scenario 3:
“The results, though still
positive, are smaller. The lesson here is that the more spending is retained in
some form of gambling, the lower the benefits to the economy from redirecting
poker machine spending from hotels and clubs. “
The Federal Group
in correspondence to the Committee were critical of Prof Mangan’s approach.
They argued:
“
.......there is no evidence that a reduction in gaming machine expenditure by
removing EGMs from pubs and clubs would result in spending distributed
throughout the whole economy.”
The Federal Group
provided no evidence for that assertion. Presumably the unspent amounts will remain
hidden under a bed somewhere.
The Federal Group
also rejected a central tenet of Prof Mangan’s study, by claiming:
“....
the idea that gambling displaces other activity is not supported by any
evidence...”
That is absolute nonsense.
Of course it displaces other activity. Money spent on gambling would otherwise
be spent elsewhere.
And finally the
Federal Group stated there was no evidence FTEs involved in EGM activities in
pubs and clubs was 200 as stated by Prof Mangan. This figure was obtained by
this writer from a case study presented to the Committee by the Dixon Group,
from a submission by the Federal Group to a 1993 parliamentary inquiry. both
crosschecked with the writer’s own experience. Prof Mangan used this figure. This
was all presented to the Committee in evidence and was included as part of
Appendix D, page 198 of the Committee’s final report. No industry
representative has explained why the figure may be incorrect.
The Federal Group has
had many opportunities to specify the exact number of FTEs directly involved
with EGMs but have always ducked the question. Worse still they deliberately
misled the Committee on the level of FTE employees engaged with EGMs. Rather
than breaking up employee functions across gaming, accommodation, bars,
bottles, food, management, support etc,
if a venue falls within the ABS statistical definition of gaming, then all
employees are claimed by Federal Group to be gaming employees. It’s blatant
dishonesty. Federal Group wrote a letter to the Committee on 23rd September
when the final report was being finalised claiming 792.4 FTEs were direct
gaming jobs. Absolute bullshit. Not if gaming is defined by ordinary usage.
The Federal Group
are deliberately overstating the number of gaming FTEs, presumably to support
its position of importance in the economy so the effects of any changes are
exaggerated.
It may be useful to
briefly compare and contrast the only two studies that have looked at the
effects of removing EGMs from pubs and clubs, one by Treasury and the other by
Prof John Mangan.
The Treasury
modelling simply aimed to estimate the likely effects on government revenue. Three
scenarios were modelled with assumptions varying from over 90% migration/substitution
with casinos/Keno to approximately 50%. Prof Mangan also modelled three
scenarios varying from nil migration to 50% migration to casinos. Prof Mangan used
an input-output model to estimate ripple effects throughout the State, effects
on employment, wages, gross state product etc. It was broader more sophisticated
model than Treasury’s estimates of tax changes.
The models were
quite different but they did share common ground with each having one scenario with
similar assumptions of approximately 50% of spending on EGMs in pubs and clubs,
again ending up as gaming outlays, either in casino EGMs or Keno in pubs and
clubs. The Committee did consider whether to recommend removing EGMs for the
community before deciding by a majority to recommend a reduction, so it is a little
surprising not to see more discussion of the findings presented by the two
studies.
With common ground
in the middle, the two modellers’ assumptions range from almost all EGM spending
returning to gaming as per Treasury’s low impact model described above, to John
Mangan’s Scenario 1 where all EGM spending in pubs and clubs is disbursed
throughout the community.
If Treasury’s low
impact model accurately describes reality, then there are few savings for
players. Casino EGMs will double in
turnover terms requiring more EGMs to meet the increased demand. This would
shift a problem rather than solve it.
There is no doubt
there will be some migration to casinos and some substitution by Keno. Whether
Treasury’s high impact model is accurate or not, it is likely to be closer to reality.
This puts John’s Mangan’s Scenario 3 described above which uses similar
assumptions, as being reasonably realistic.
Even so, if EGMs are
reduced or shifted completely from communities, it may be a pyrrhic victory if EGM
gaming migrates to casinos before the parameters that determine harm and
inequity have been properly addressed. It’s the locals that play EGMs in
casinos, not tourists. Excessive returns to operators, inadequate returns to
players, the addictive nature and speed of machines, fair returns to government
and the equitable treatment of gaming whether in casino enclaves or in the wider
community all need solving with this once in a lifetime opportunity to correct past
mistakes.
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